Valparaso at Night by Kmaster VALPONIGHT.POD
Circuit/RNR

This track is based (it's based on that track, but it's not the same!) on the original Valparaso Racing (v1.2), track that I made in 2007.

Everything from Valpo racing was repainted by me, to make it look like "at night", execept the lightpoles, the checkpoint dir signs, the cones and the port cranes.

The idea came when I was talking to Phin about Alphaville and the way it handles the darker textures, without being really "at night" (without using the "night" weather)

There still some things unfinished ideas like; repaint the water, repaint the cp dir signs but due to time constraints... The track is longer than ValpoRacing but the 1300m/s will work fine. Any decent lap time must be under a minute.

Original Building & Base Road Textures from Perkane city by Enocell
Original Houses from the Paris2Dakar track by SMP creations
Original trees are from Sping Fever track by ZR1_DkriderX, but I think he ripped em off from Rachel's park by Malibu350. And yeah, Mal converted em from evo. lol
Original backdrop from WF9 2008 by white2098  (repainted by me)
Thanks to MTMG for the BPEOPLE models and all the MTM2 community, and of course, my beta testers:

OLD_Jammer
MOD_BC
Phineus

Have fun!
-MOD_Kmaster

http://kmaster.mtm2.com/
http://trevorsarchives.selfip.net/kmaster

